Any alignment, race and class can play the game (naturally) You can have a house, a ship, and your own upgradeable inn Henchman/Protagonist relation system + One of them may fall in love with you
Henchman command tokens for better handling 11+1 henchmen with plenty of interactivity & background. Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Woodworker, Skinning 207 plot items + plenty of custom weapons and armor 266 NPCs, all of them with individual portraits, most of them custom-made. Very huge world (260+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc. Starting as a humble craftsman, your first task is to become an adventurer. You play the descendant of the TH1 hero. No gold encumbrance, food required, or time restrictions on rest, some areas must use inns, NPCs will talk to you any time (they don't sleep at night) No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get) Heavily open-ended gameplay (fundamental in my book)
4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too)
#Neverwinter nights 2 mods recommended free#
I hope you won't: if you do find anything to be fixed, please feel free to contact me. Although this is a release version, you may still find some glitches. Some important facts you should know before playing: I hope you'll enjoy this creation of mine as much as I enjoyed making it. Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2. The size of the supplements is about 144 Mbytes." If you are perseverant, patient and curious, I'm sure you'll be able to watch the epilogue(s). TH1 is very difficult, but there were people who could get to the bottom of it. (Believe it or not) There are about 240 areas, 157000+ words in conversations, 17 companions to choose from, and you'll get about 60-100+ hours of playing time. I put a tremendous amount of work into this one, 4000+ hours altogether. "Welcome, hardcore CRPG fans! After two years of real hard working, I finally finished my game, Tortured Hearts 1. I'm sure I missed some other great modules, but I'll add them to this thread as they get posted. More modules for both games are still being made as well. Renumbers MaeBe's hair around for MOTB compatibility.These are just a small handful, for both games.
Prevents MaeBe's included hairs from clipping through hats. Overwrite colors in character customization color palette.īody color will match head color. Humans, Aasimar, Half-Elves, Elves, TieflingĪasimar, Dwarves, Elves, Genasi, Gnomes, Halflings, Half-Elves, Half Orcs, Humans, Tieflings Humans, Aasimar, Half-Elves, Elves, Gnomes Humans, Aasimar, Elves (Half-, Drow, Wild), Dwarves, Gnomes, Halflings, Air Genasi, Tieflings) Humans, Aasimar, Elves (Half-, Half-Drow, Wild, Wood, Sun, Moon, Drow), Gnomes (Rock, Svirfneblin) Whatbrick's NWN2 "MotB" Character Customization Collection Some modders have done away with the built-in hair, and some haven't.Įlves (Moon, Sun, Wild, Wood, and Drow), Tiefling The thing about NPC heads is that the head and hair are a singular object, meaning you can't change the hairstyle or hair color.